Design-based learning (DBL) emphasises iterative cycles of design, implementation and reflection, situating learners as active constructors of knowledge through authentic problem-solving. By engaging ...
Tactile learning experiences—a strategy borrowed from museum education—can help students of all ages retain new information.
Universal Design for Learning (UDL) is a research-based framework for curriculum design that supports inclusive and equitable teaching. By proactively minimizing barriers to learning, UDL helps reduce ...
Often, instructors want students to do more than know content that is increasingly complex. Other goals may refer to students’ interaction within the larger program or within the world. Fink (2013) ...
One of the most robust backward design models developed for higher education is L. Dee Fink’s integrated course design. Fink outlines a streamlined process for designing academic courses, divided into ...
When Kate Smith’s second grade class finished their virtual field trip to a local farm, her students chose how they wanted to share what they had learned. Some kids created postcards or a poster with ...
Designing effective, scalable, and sustainable policies and programs in education is challenging. Programs that work in one setting may not work in another. Programs supported through grants may not ...
Engaging learning through PBL makes math concepts fun and relevant--and ensures students see real-world connections to ...
The new question-of-the-week is: How can project-based learning be used in math class? Project-based learning is a popular instructional strategy for many subjects, though it is not used as much in ...