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How VR tried—and failed—to take over gaming
There was a moment, somewhere around 2016, when virtual reality felt genuinely inevitable. Oculus had just shipped its Rift headset to early adopters, Sony was preparing PlayStation VR for a ...
It has been a very, very long time since a peripheral has shaken up the game industry. EyeToy was a bust, Kinect died a slow, excruciating death and there's a pretty good chance you'd completely ...
In 2013, a full decade before Apple announced the Apple Vision Pro, Google released its own augmented reality headset. It was called Google Glass, and when it was unveiled it seemed like the future ...
Virtual reality and 360-degree video is a new and scary place, but brands are lining up to jump in. That's why a VidCon 2016 session on VR and brands was standing room only. Brand and agency marketers ...
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