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OpenGL Shading Language was first introduced last year — the developers note that software that’s already been written to support it will work with OpenGL 2.0 as well.
OpenGL SC 2.0 is a subset of OpenGL ES 2.0 that includes GLSL-based programmable shaders to enable enhanced graphics functionality, with increased performance and reduced power.
OpenGL 2.0 is a nice cleanup, but it's still a bit fuggly compared to DirectX 9 graphics.
World leader in mobile applications processors and graphics hardware to use Futuremark's tools to optimize OpenGL ES 2.0 3D performance Saratoga, California -- May 3, 2007 -- Futuremark Corporation, ...
POWERVR SGX supports OpenGL 2.0, OpenGL ES 2.0, OpenGL ES 1.1 and OpenVGâ„¢ 1.0, while the previous generation POWERVR MBX 3D acceleration core, already deployed in more than 100m phones and other ...
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