How a game looks is one of its most important factors, especially in an age of photo-realism and ray-tracing. So, even if you're playing one of the most aesthetically uncomplicated videogames to come ...
This is a simple demonstration on how to implement a ray traced version of the Water Shader on Minecraft with Iris. This project was put together with the help of taigaclaw and his voxelization ...
Unlike Baritone, Maple, Stevebot or any other voxel-based mods, this mod aims to navigate the 3d Minecraft landscape without restricting movement to whole blocks. At its core is still the A* algorithm ...
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