Thank you for completing the survey! Realistic cloth movement can bring a great amount of visual immersion into a game. Using PhysX* Clothing*is one way to do this without the need of hand animating.
Researchers have demonstrated the Near-exhaustive Precomputation of Secondary Cloth Effects at SIGGRAPH 2013. A published research paper and a video are available detailing the findings. The approach ...
For the quickest way to join, enter your email below. We'll send a confirmation email and sign you up to CinemaBlend newsletters with the latest movie and TV news, interviews, features and exclusive ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results