TL;DR: PC gamers have likely noticed frequent stuttering or lengthy shader-compilation loading screens in many titles over the past few years. Microsoft unveiled a potential solution to the problem ...
function [seedinfo,outstate] = ncorr_gui_seedpreview(reference,current,roi,num_region,pos_seed,radius,cutoff_diffnorm,cutoff_iteration,enabled_stepanalysis,subsettrunc,num_img,total_imgs,pos_parent) % ...