SkiaSharp 4.148.0 marks the first stable release in the SkiaSharp v4 line. The project is now co-maintained by Microsoft's .NET team and Uno Platform, reflecting a broader open-source collaboration.
Hayden Capital, an investment management firm, released its first-quarter 2026 investment letter. A copy of the letter is available to download here. The portfolio faced difficulties in the first ...
Unity has launched a suite of AI tools in open beta for all developers on Unity 6 or above. The new toolset is designed to accelerate game development and help creators build better games faster. The ...
Making a video game usually means learning to code, working with complex game engines, and spending hours piecing everything together. That is true even for simple casual games. Many aspiring ...
Use left and right arrow keys to seek audio. Unity is a versatile cross-platform game engine that has been around since 2005, supporting console, PC, and mobile. Some of the more notable ...
Maddie Fisher is a writer, journalist and game developer. She was born and raised on the east coast, having started working in games journalism over ten years ago. She tends to enjoy musical theater, ...
Ronald is a Contributor at DualShockers with more than a decade of experience covering video games. He began writing about games in 2013 through public forums, reviews, news, and opinion pieces, ...
Ronald is a Contributor at DualShockers with more than a decade of experience covering video games. He began writing about games in 2013 through public forums, reviews, news, and opinion pieces, ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
Sept 12 (Reuters) - Unity Software (U.N), opens new tab is abandoning its "runtime fee" pricing policy, nearly a year after its announcement sparked considerable backlash from the videogame developer ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.